/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef __ADDONHANDLER_H
#define __ADDONHANDLER_H

#include "Common.h"
#include "Config.h"
#include <ace/Singleton.h>
#include "WorldPacket.h"

class AddonHandler
{
    /* Construction */
    friend class ACE_Singleton<AddonHandler, ACE_Null_Mutex>;
    AddonHandler();

public:
    ~AddonHandler();
    //build addon packet
    bool BuildAddonPacket(WorldPacket* Source, WorldPacket* Target);
};
#define sAddOnHandler ACE_Singleton<AddonHandler, ACE_Null_Mutex>::instance()
#endif
